import pool_util from "./pool_util";

// Learn TypeScript:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/typescript.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html
// Learn Attribute:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html

const {ccclass, property} = cc._decorator;


var TextTipG = cc.Class({
    name:'TextTipG',
    properties: {
        name:'',
        initPollCount:0,
        prefab:cc.Prefab,
    }
});

@ccclass
export default class TextTipGroup extends cc.Component {

    @property({type:TextTipG})
    textTipG=[];

 

    // LIFE-CYCLE CALLBACKS:

      onLoad () {
            pool_util.batchInitObjPool(this,this.textTipG);
      }

    start () {

    }

    
    getNewNode(){
        var poolName = this.textTipG[0].name + 'Pool';
        var newNode = pool_util.genNewNode(this[poolName],this.textTipG[0].prefab,this.node);
        return newNode;
    }

    // update (dt) {}
}
